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Unity Toolkit

A set of selfmade Unity packages that I use in most of my own projects


About this project

Engine Unity/C#
Platform(s) Unity Editor
To speed up development on my personal projects I built a some tools that can be used anywhere, without having too many dependencies.

Most packages are also made to be easily expandable for the specific projects.

Lifecycle:
A collection of utilities for C# objects that do not inherit from MonoBehaviour.

Save System:
A dictionary tree based save system. Allowing for the nesting of save data.

IO:
Allows for simple saving of files with interchangeable saving implementations.

Tweener:
An easy to use and expand tweener. Meant to help you easily animate any object.

Scene Loading:
An easy to use system for changing scenes with a loading screen in between whilst allowing for passing along data.



Downloads and links